Devious Days

Devious Day’s is in it’s very early stages, and growing overtime. I’ve had a lot of fun, using the E.O. Engine to help bring some of my inspirations alive! I was inspired by Devious Mud & Runescape 2001, Classic. I used the features available to combine the versions together as best as possible anyhow… Implemented some tutorials and debugged them with the help of Marhenjo Daro.

I more than less participated in the graphics the most, as far as getting the sprites paper-doll ready, character ready, item ready, GUI’s, etc… But the graphics originate from RSC2001 ( No-Longer Copyrighted ) so I wanted to create a tribute to the game, with my own twist.

Other skills exist; but lack content ATM.

  • Smithing
  • Fletching
  • Mining
  • Crafting
    -Woodcut
    -Etc…

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As I said when helping you debug, I can’t wait to try it out 🙂

The mapping needs some work, but that’s easily changed as you practice and improve. As a tip, try not to make trees and rocks line up, they shouldn’t be in rows (humans make straight lines and right angles, not nature). The same goes for the coasts, cliffs, etc… Nature curves and moves, man is straight 😉

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Yes, sometimes I’ll map something then completely tear it apart lol but Trees are sometime hard to make scrambled, I literally run around clicking randomly 😛 but yes, there are still some areas I’m not happy with, but I will fix that up some. When Daro releases the latest E.C. I’d love to try to get on there! Thanks for the Feedback & Support guys.

Placing resources isn’t as easy as randomly placing them lol, you do have to look at where the rest are before placing your next. It just takes time and practice.

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