Eclipse Renewal is an engine with the purpose of giving developers options when making their game. It isn’t as feature rich as other engines on the forums, but the features it does have try to be as optional and flexible as possible to allow you to make your own unique game.
I’ll give a brief history of ER.
ER was originally based off of Mirage Legacy and developed by Mohenjo Daro and Officer Johnson. We later decided to switched to EO 3 so we could use DX8.
Shortly after this switch, Officer Johnson had other things come up and decided to leave the team leaving myself as the sole developer. Updates slowed as I didn’t have much time to work on the engine. After about a year, I had time and decided to pick up where I left off.
Now I’m updating ER whenever I have the chance and every feature I add is my own code, I don’t use tutorials anymore because I like coding the features from scratch so I know what they do and how exactly the do it.
Since I update every few months or so, there will be some updates that will break maps, NPCs, etc. because I changed the file.
I try to make each version compatible, but that’s not always possible. I will make converters from 1 version to a different (newer) version if requested and if I have the time. A good rule of thumb is, if you put more effort into your game than I have to put into the converter, then I’ll make the converter for you.
I do, however, support all versions of ER. If you find a bug in a version, I will help you to fix it and I do try to fix the download file as well (I have been known to forget as well…).
All versions and change logs can be found HERE
All suggestions and planned features can be found HERE
All bugs can be found HERE
And a list of features can been found here:
Credits For 1.7 and newer: Mohenjo Daro, Officer Johnson, and to any who worked on EO 3 or made tuts that were used in ER 1.7 and before.
Credits for 1.6 and previous: Mohenjo Daro, Officer Johnson, iSnow, and those who worked on EO 2.3 or made tuts used in ER 1.6 and before.