These are being added to my blitz project. Plans are to make the lakes keep track of how much water is in it, and over time it slowly dries up. It also dries up quicker if the player or an NPC drinks from it.
If the lake is empty it will be useless until it rains and starts to fill back up.
And yes the water Is animated just only posting 1 of the 2 frames of it
Keep In mind the lakes will be made of 2 images the EmptyLake on bottom and water drawn depending on the level, On the water images themself you will not see the Empty lake below it, This way when the ground part of the lake is showing you can walk on top of it and just not the water. Using a by pixel collision system.
Stage3 Almost Full
How it will look on the GrassLand Maps. Spoiler because it is a 1024,768 size image