Alright, my friend’s game has a shitload of players, and was maxed at 70 and everyone was complaining about the hotbar bug and trade crash bug etc, so he asked me to program some features in. He was using the projectiles system ( he just downloaded it from the projectile tutorial) and thats it. His game has a ton of maps and a ton of items, it took him forever to make. So I downloaded Eclipse Origins Fixed because of the bug fixes, added the projectiles system, added player levels, and added the text memory leak thing. When he redownloaded server and client, he replaced the client data files with that of his games, and replaced the server data folder with that of his server. But now, when everyone tries to connect (after downloading the new client) it either:
A. Shows nothing for the piscreen and says syncing… where ping is
B. Shows the game in the piscreen, shows around 3000 for ping, and nothing works that requires sending packets, like changing maps, talking, equipping weapons, etc.
I checked several times, don’t know whats wrong. I didn’t add anything new to playerRec, and seeing as the only thing I DID add in that affects that was the projectiles system, maybe its with that? But the thing is is he was already using the projectiles system.
EDIT: I also changed the MAX_PLAYERS to 150, MAX_TRADES to 75, and MAX_LEVEL to 60, both client and server side.