So, I made an event that looks like this
In order to create a constantly replaying animation on my map. However, the animation plays spaztically at an extremely rapid rate, which I assumed was because it wasn’t waiting for the initial cycle to end before starting it up again.
So I added a “wait” command bellow it and adjusted it until it flowed more smoothly. And when that happened, I found the true problem. It would only play the final 2 frames of the animation, no matter which animation I picked.
Am I going about this the wrong way? Is this just a bug? I’d like to hear what you have to say.